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Module One: Programming Concepts

    Learning Objectives:

bulletAbility to develop a philosophy of recreational programming
bulletUnderstanding of the four leisure experience criteria
bulletUnderstanding of the "expectation of benefits"
bulletAbility to define a "leisure service" and "programming"
bulletUnderstanding of various strategies used in leisure services
bulletAbility to identify and discuss various program theories

To complete this Module successfully, please complete the following activities in the order shown below:

Textbook Reading:

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Chapter 1, Leisure in Contemporary Society (pp.1-30)

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Chapter 2, Programming Concepts (pp.31-58)

On-line Lesson: Programming Concepts

Once you have completed the activities in this module, you should:

Go on to Module Two: Roles of the Programmer.

[Class]

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