
Module One: Programming Concepts
Learning Objectives:
| Ability to develop a philosophy of recreational programming | |
| Understanding of the four leisure experience criteria | |
| Understanding of the "expectation of benefits" | |
| Ability to define a "leisure service" and "programming" | |
| Understanding of various strategies used in leisure services | |
| Ability to identify and discuss various program theories |
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To complete this Module successfully, please complete the following activities in the order shown below:
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Textbook Reading:
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On-line
Lesson: Programming Concepts
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Once you have completed the activities in this module, you should:
Go on to Module Two: Roles of the Programmer.
[Class]
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