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Program Development: On-Line Lesson

Chapter 5: Needs Identification and Assessment

What people need and what people want can vary greatly. Wants are related to what people already know about. The National Recreation and Parks Association has created and promoted a Benefits-Based Management program that is the new leisure service program delivery paradigm.

Benefits-Based Management (BBM): the on-going process by leisure service providers to identify desirable individual, social, economic, and environmental benefits derived from recreational experiences (Allen, 1998).

Benefits-Based Programs (BBP): the design and delivery of programs with the intent to address or incorporate "benefits", using a set of goals and objectives that can be measured and evaluated in an effort to validate specific individual, social, economic, or environmental attributes" (Allen, 1998).

Six Basic Terms for Developing Planning Strategies (definitions are italicized in the text)

needs: A physical, psychological  or social imbalance. A discrepancy between the "ideal" state and an individual's current condition.

wants: Something perceived as being needed.

values: A principle, guideline, or standard of quality that an individual, community or society considers worthwhile.

attitudes: A feeling or state of mind. An individuals predisposition towards something.

needs identification: Taking inventory of an individual's leisure wants, needs, behaviors, values, attitudes and resources.

needs assessment: Determining the target group to be addressed and the resources necessary to deliver leisure services.

Assessment

Most needs assessments use a variety of methods to determine what leisure programs are necessary. These methods include: social indicators, social surveys and community group approaches.

validity: when an instrument gives an accurate measure of what it says it will measure

reliability: consistent measurements of the same phenomenon

Social Indicators: quantitative measures that establish the need for a service. Different authorities (city, state, federal and professional) or agencies have established standards for providing leisure services or facilities.

Social Surveys: Uses demographic information to collect individual and community preferences, opinions, and attitudes.

Community Group Approach: An opportunity for community members to express their opinions and be involved in the decision making and planning process. The most common approaches are:
bulletcommunity forums
bulletfocus groups
bulletnominal group technique
bulletDelphi technique
bullettelephone interviews
bulletdirect-mail questionnaire

Need Typologies

Maslow's Hierarchy of Needs pp 143-144

Nash's "Use of Leisure Time"
self actualization needs creative participation
ego-esteem needs active participation
social needs emotional participation
safety/security needs entertainment/amusement
physical/biological needs injury/detrimental to self
  acts performed against society

Five Types of Needs

  1. normative: Objective standards established by experts.
  2. felt: The desires an individual has but not yet actively expressed.
  3. expressed: Activities in which an individual actually participates.
  4. comparative: Where organizations compare the services it offers to a given population and the behavioral outcomes of these programs with similar populations and their services.
  5. created: Those programs, services, and activities solely determined by the organization and accepted by the participant without question, desire or prior knowledge.

Chapter 6: Establishing Direction: Developing Goals and Objectives

Identifying a direction for an organization or an individual will create efficiency in the use of resources and bring focus to the marketing plan.

Organizational Culture: the prevailing norms, customs, values, and behaviors exhibited by its members.

Vision and Mission Statements: communicate the broad prime directive of an organization, i.e. what they do and why they exist.

Vision Statement: attempt to create a mental image of the future desired state of the organization.
bulletinspiring
bulletchallenging
bulletflexible
bulletcore is stable with change at the edges
bulletempower employees
bulletimplemented through details

Mission Statement: define the primary work of the organization.
bulletshort and direct
bulletfocus on specific types of services, markets and benefits
bulletfocus on quality and excellence
bulletreflect organizational values
bulletdifficult to quantify because they are broadly written

Program Goals and Objectives: allows the results of the services to be measured.

Three Areas to be Considered for Programs or Services
bulletprogram development: identifying the target market; services; resources; leadership; location; schedule; and duration
bulletpromotion and sales: identifying channels of promotion; types of promotional materials; and promotional schedule
bulletfinancial strategies: identifying revenue potential; setting fees and charges; subsidy policies; revenue collection process

Program Goals: Broad statements that define the leisure service to be produced.

Program Objectives: Specific statements that are measurable and have some dimension of time.

Common Characteristics of Program Goals and Objectives
bulletspecific
bulletmeasurable
bulletrealistic (pragmatic)
bulletvaluable (to agency and consumer)
bulletrelated to needs of agency and consumer

Writing Performance Objectives

  1. Stated as an action verb i.e. participant will place five out of eight serves in the correct court.
  2. State the expected performance i.e. serve the tennis ball
  3. State the conditions which affect the objective i.e. in the correct court
  4. State how it is to be measured i.e. five out of eight serves.

Learning Domains: Performance objectives can be developed for each learning domain.
bulletCognitive: acquiring knowledge, comprehension and understanding
bulletAffective: involves feelings, values, and emotions.
bulletPsychomotor: acquiring physical and neuromuscular (gross and fine motor) skills.

Examples of Goals and Objectives

Cognitive Goal: Participants will increase their knowledge of kayaking. (Note: this goal is not measurable)

    Cognitive Objective: Participants will correctly describe the six classifications of river difficulty by the end of      the second class meeting. (Note this objective is measurable ie. describe the six classifications... AND it has a time frame ie. by the end of the second class.

Affective Goal: Participants will enjoy kayaking.

    Affective Objective: Participants will sign-up for a second kayak class before the end of the current class.

Psychomotor Goal: Participants will improve their kayaking skills.

    Psychomotor Objective: Participants will correctly demonstrate the Eskimo roll three out of five times by the end of the program.

Benefits-Based Programming Model:

bulletPhase 1. Target Issues - develop issues and target goals.
bulletPhase 2. Activity Components - performance objectives; daily activities/procedures; process daily activities; monitor objectives.
bulletPhase 3. Benefit Outcomes - evaluate overall outcomes as they relate to the target goals.
bulletPhase 4. Benefits-Based Awareness -  establish a comprehensive marketing effort that effectively communicates the success of the program.

 

Chapter 7: Program Development

Program planning integrates the customer needs (from the needs assessment stage) and the goals and objectives that have been determined. The following factors are common to ALL program development situations:

1) Program Area: the way leisure programs are categorized. Programming should include a variety of program areas. There are several ways to do this.
bulletaquatics-
bulletarts-
bulleteducation-
bulletfitness & wellness-
bulletsports, games and athletics-
bulletliterary activities-
bulletoutdoor recreation-
bulletperforming arts-
bulletsocial recreation-
bullettravel & tourism-
bulletvolunteer services-

2) Program Formats: the way an activity is organized and structured.
bulletclass
bulletcompetitive
bulletdrop-in
bulletinterest group
bulletoutreach
bulletspecial event
bulletworkshop

3) Program Content: the specific content that will be included in any given program/activity.
bulletlong-range planning- general information, target market, time frame, general content of program.
bulletshort-range planning- focuses on the individual sessions in great detail.
 

Sample Program Content Card
Program Area:

Program Format:

Name of Program

Target Market:

Program Goal

Program Objectives:

Program Equipment Needed:

Facilities Needed:

Program Time Line:

Content: By Week or Session:

4) Time Factors:

A) Time Line: an outline of tasks to be carried out, including people to contact, facilities to reserve, materials to secure, and program promotion; all of which is designated with a specific time when the task should be completed (see page 177).

B) Scheduling: Patterns
bulletseasons/holidays: natural time blocks.
bulletsessions: 8 to 10 week blocks.
bulletweekly/monthly:
bulletlifestyle of consumer: days divided into:

early morning (5:00am to 8:00 am)

morning sessions (9:00am to 12:00pm)

noon hour (12:00pm to 1:00pm)

early afternoon (1:00pm to 3:00pm)

late afternoon (3:00pm to 5:00pm)

evening dinner hour (5:00pm to 7:00pm)

early evening ( 6:00pm to 8:00pm)

late evening (8:00pm to 12:00am)

Time deepening: undertaking an activity more quickly; undertaking more than one activity simultaneously; and using time more precisely.

5) Facilities: buildings and land areas.

Cleanliness; good lighting; comfortable temperatures; attractive colors; appropriate floor surface; window coverings; monitoring and prevention of vandalism. Promote positive facility use.

6) Setting:
bulletphysical environment: physical space and feeling
bulletsocial environment: more important than the physical setting. The interaction between the staff and participants; and between participants.

7) Equipment and Supplies:

8) Staffing: the process of securing the human resources for program delivery. The level of knowledge, skill and ability needed by the activity leader as sometimes the age of the leaders need to be determined.

American Camping Association Staffing Ratios

Ages

      Ratio          
Staff to Camper

4-5 1:6
6-8 1:8
9-14 1:10
15-18 1:12
19 + 1:20

Three levels of leadership:
bulletadministrative
bulletsupervisory
bulletface-to-face

9) Cost: a program budget is developed including all program expenditures and income. (sample budget)

    A line item activity budget should include:

bulletRevenue. All income from class fees & charges.
bulletExpenses. All expenses directly & indirectly required to offer the activity or program. These may include:

1) staffing costs (instructor wages)
2) supplies (arts and crafts or other supplies)
3) promotion (flyer development and printing/mailing costs)
4) t-shirts and or trophies/awards
5) miscellaneous equipment
6) snacks or food/drinks
7) transportation (van and or bus and drivers)
8) program or participant insurance
9) equipment or facility rental

10) Promotion: developing the proper promotional message and selecting the best medium for delivery the promotional message.

bulletsales promotion (sampling, coupons, contests, and demonstrations.
bulletpersonal selling
bulletpublic relations

    Different media include:

bulletnewspapers
bulletshopper's guides
bulletnews release
bulletnews feature
bulletletters to the editor
bulletnewspaper advertisements
bulletbrochures
bulletfliers

    1) name of event
    2) identify the target audience
    3) location; date and time of event
    4) sponsoring agency
    5) contact information for more information (phone number, email or web address).
bulletNewsletters
bulletannual reports
bulletweb sites

11) Activity Analysis: the procedure for breaking down and examining the inherent characteristics of an activity. Learning domains (cognitive, affective, and psychomotor) and social analysis:
 
bulletintra-individual: activity requiring no contact with another person or object (daydreaming).
bulletextra-individual: activity involving interaction with an object in the environment, but no contact with another person (reading).
bulletaggregate: activity with an object in the environment, while in the company of other people, but no contact or interaction is necessary (movie).
bulletinter-individual: a competitive activity between two individuals (chess).
bulletunilateral: a competitive activity between three or more people with one person being "it" (tag games).
bulletmultilateral: a competitive activity among a group of three or more persons (card games).
bulletintragroup: a cooperative activity with two or more persons striving for a mutual goal (music group).
bulletintergroup: a competitive activity between two or more intragroups (team sports).

12) Risk Management: the anticipation of situations and the exercise of reasonable care and judgement as a precaution to reduce or eliminate hazards and risks.

Identify Risks
bullettort
bulletcontract
bulletfidelity
bulletproperty loss

Risk Evaluation
bulletfrequency of loss
bulletseverity of loss

Risk Treatment
bulletavoidance
bulletreduction
bulletretention
bullettransference

Risk Implementation
bulletpolicy
bulletprocedures

Systematic Plan
bulletreporting and record keeping
bulletfacilities inspection
bulletparticipant safety briefings and preparation
bulletstaff training
bulletemergency procedures

13) Special Considerations:  Important strategies to be sought in the organization of leisure programs.

bulletinclusion
bulletdiversity

Building a Framework for Service Delivery:  (see Figure 7.18, pg. 207 in text)

bulletDrivers of Change
bulletOur New Perspective
bulletService Themes
bulletDelivery of Service

Program Planning Worksheets:  these provide guidance in the form of check lists or program planning worksheets to assist in the program development process to ensure that each of the steps are addressed.

 

Chapter 8: Program Areas

Classification of activities by:
bulletamount and kind of involvement passive/active;
bulletphysical, mental or social context;
bullethigh/low risk;
bulletstructured/unstructured;
bulletplanned/self-directed;
bulletindividual/group;
bulletgeneral environment indoor/outdoor;
bulletseasonal;
bulletfacilities courts; rec. centers;
bulletage, gender;
bullettype of activities sports, performing arts etc

1) When dividing groups by age they should be no more than 2-3 years in range (i.e. 10-13; 5-8)

2) Most sports emphasize team sports, but dual and individual sports have lifelong involvement.

3) Sports, games and athletics reach the widest variety of participants of any program area.

4) Outdoor Recreation divided into "resource-oriented" or "activity-oriented" programs.

5) Wellness an important trend for the future.

Emerging Areas - Youth and Family Programming:  Social indicator suggest that youth have a great deal of time available and family dynamics have changed dramatically in the last several centuries.

Framework for Youth Programming

bulletacademic enrichment
bulletleisure activities
bulletleadership development
bulletservice learning
bulletoutreach services
bulletlife skill building
bullethealth promotion
bulletpeer mentoring
bulletvocational/career/employment
bulletclubs/special interest groups

Framework for Family Programming

bulletfamily life skills & development
bulletfamily hobbies
bulletfamily collections
bulletfamily cultural activities
bulletfamily literary activities
bulletfamily trips & tours
bulletfamily physical activities
bulletfamily arts & crafts
bulletfamily outdoor activities
bulletfamily service activities
bulletfamily time capsules
bulletfamily social activities

Chapter 9: Program Formats

Program Formats: the way in which experiences are sequenced and linked to one another in order to increase the likelihood that customers will achieve desired benefits.

Program Format Structure: refers to what form the leisure service experience takes.
bulletself-improvement;
bulletcompetition;
bulletsocial;
bulletparticipant spectator; and
bulletself-directed

Formatting Programs

Competitive: a person's performance is judged in terms of established standards or another individual's performance.
bulletcontest:
bulletgame:
bulletmeet:
bulletleague:
bullettournament:

Types of Tournaments
bulletSingle elimination tournament
bulletDouble elimination tournament
bulletConsolation tournament
bulletLadder tournament
bulletChallenge tournament
bulletPyramid tournament
bulletRound-Robin tournament

Drop-in: does not have to follow a specific schedule and requires minimal supervision or leadership.

Class: a highly structured teaching/learning situation. Each class requires the instructor to prepare a daily lesson plan which includes class objective: materials; teaching methods; and evaluation.

Club: a group organized for a specific interest or purpose. Clubs operate either formally or informally but use some form of organization to conduct its business such as Robert's Rules of Order.

Special Event: an unusual or extraordinary activity or event of importance.

Workshop/Conference: a program form with an intense content conducted over a relatively short period of time.

Interest Group: a group that has formed based on an activity, issue or program area.

Outreach: a program created to extend leisure services to individuals outside traditional modes of program delivery.

Types of Outreach
bulletmobile service
bulletdetached youth work  
bulletschool based services
bulletparents as partners
bullethome based activities
bulletfree form programs
bulletintergenerational or multigenerational programs
bulletmentoring programs
bulletinternet outreach
bulletinformation shops

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